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Halo plus real-time strategy plus gamepad controls may sound like a recipe for a franchise misfire, but Ensemble Studios has polished Halo Wars to the point of an immediately playable console title. While some may argue that, like first person shooters, RTS games should only be played on a mouse and keyboard, Ensemble has done an admirable job of nailing the controls.

Kotaku had a chance o play Halo Wars during the E3 08, and following was their impressions.

halo wars handson1   Halo Wars: Strategy Game on a Console?!

You’ll move around the map with the left analog stick, zooming in and out with the right stick. Unit selection is done with the A button — hold A to select groups via a circle — but you can select all units on screen or every unit in your army with the right or left bumpers, respectively.

Your units will fire on enemy units with X, with an alternate firing mode tied to the Y button.

Unit special abilities and building options can be chosen from a pop up radial menu, giving you quick access to things like air strikes or expansion building choices. The control experience is relatively easy to wrap one’s head around, thanks to a clean, quickly loading interface.

Building management is similarly straightforward stuff. We started out with a pre-built base, one with a series of “slots” that additions like barracks and vehicle factories can be built upon. You’ll also have access to defense towers, but Halo Wars won’t devolve into a turret defense mishmash. Base support feels like less of a focus than team-to-team field combat.

flood halo wars2   Halo Wars: Strategy Game on a Console?!

On combat, you’ll have more than just Warthogs, Scorpions and Vultures to inflict damage on the UNSC side, a Spirit of Fire colony ship orbited overhead, allowing for called-in airstrikes via MAC cannons. Things get hairy? Call in some giant laser fire.

Halo Wars has some impressive visual pop to it, more colorful than when we last saw it. The game’s visual effects, in motion, look spectacular. It may not have the immediate visual appeal of something like Halo 3, with it’s micro-sized units and overhead perspective, but it looks good.

Keep your eye on Halo Wars, even if you’re not a fan of the franchise or traditionally an RTS fan. It looks and feels like a console strategy game should. When we get our hands on the Covenant next time, we’ll have a better understanding of how well it stacks up.

[Via Kotaku]

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This entry was posted on Monday, July 28th, 2008 at 3:50 pm.
Categories: Games.

2 Comments, Comment or Ping

  1. kararNo Gravatar

    you should take a look at the E3 FMV trailer of the game and u will be amazed! even though it doesnt show real gameplay… but its a hell of a movie to entertain u…

    moreover i think this game will come to PC with cross-platform functionality like Universe at war. Since MS has made GFW Live free for PC users and even the silver account holders of X360 are able to use match servers and play online… so now nearlly all teh games will start embedding cross-platform functionality … meaning more “confirmed” and “early” releases for PC too.

  2. c0d3rNo Gravatar

    Ahh, gr8 info.. yeah the GFW will help cross platform gaming.. but i still cant see any console beating a KB+Mouse combo in a Strategy or FPS Game (w/o auto aim :) )… but still, more games is g00d news for gamers :wave:

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